![]() If I logged out of Screen Sharing, waited ~15 minutes, DT webserver would become inaccessible again. As soon as I started a Screen Sharing connection to the server, the DT webserver login page would load. During the testing time, Plex was accessible, but the DT webpage was not–both remotely and on the local network. Only Plex and DT are accessible outside the house. The server is a retired rack-mounted MBP running macOS 10.13.6 for content caching, TimeMachine, Plex, and now DEVONthink server. Here are my current live settings: System-wide power settings: I found no Wake or Sleep entries at all since the last restart. No more time-consuming trips through System Preferences. Need more space for a project A quick click of a menu bar icon or press of a keyboard shortcut lets you easily switch to any available resolution. I come back to Sunless Sea every once in a while because I want to read more of the story, but I end up quickly leaving because the actual reading of the story is decidedly unpleasant.I’ve checked my settings (System Preferences>Energy Saver): Resolutionator makes it simple to use any of your displays available resolutions. Or they could use a sans-serif font, which would be easier on the eyes after pixelation. That’d be super slick, but I doubt it’d even be possible in the Unity engine. Or, in case that isn’t difficult enough to implement, they could render the Gazetteer in a separate layered window at the user’s native resolution while the game is rendered underneath at some different gameplay resolution. ![]() Failbetter could in principle fix the problem by increasing the font size, along with all other interface elements, when the screen resolution increases. The in-game text will have the same level of pixelation even if you manage to get Sunless Sea to run at 2560 x 1600 it’ll just be smaller so you’ll need to squint. Unfortunately, I don’t think there’s any way around this problem from the user’s side. Download the images and view them in Preview on a Retina Mac. Here are two full-res screenshots from my 15" Retina MBP, to give you an idea of what to expect. ![]() You’ll have to manually switch OS resolutions each time you play, but the game will remember its own video settings from that point on. (Both apps mentioned above support hotkeys, which makes switching pretty painless.) (With Sunless Sea, I had to switch to a medium resolution, then to the higher one before it stuck.) Launch the game to test you should have crisp text, a tiny UI, and lots of beautiful scenery at a high resolution.Īfter you quit the game, use the utility to set the OS resolution back to default. The high resolution will now be properly detected and appear in the Video Settings panel within the game’s menu. ![]() Use the utility to set the resolution to max, then open the game. Here are two of them I’ve used both to successfully run Sunless Sea (as well as Pillars of Eternity and other Mac Steam games) at glorious full-Retina resolution: It’s possible to do this from the command line, but there are several utilities that make it easier. This requires a bit of trickery, because OS X doesn’t allow you to this in the normal displays preference pane (very reasonably, because when you do this, everything becomes laughably small). Link your monitor settings with system events: Key shortcuts, Apple Scripts, Application launches and more. ![]() This is all accounted for when apps are developed with native OS X code… but many games are ported to run on multiple platforms and all they see is the halved (technically, quartered) display resolution - the higher resolutions don’t even appear in the list of selectable options, because the game’s video systems can’t see all the pixels in the panel they instead see what the OS is reporting.īefore launching the game, you need to set the OS X display resolution to the full resolution of the panel (2880x1800 for a 15" rMBP 2560x1600 for a 13"). The issue is that OS X doesn’t actually report Retina displays at their full resolution for example a 2880x1800 display is reported to apps as 1440x900 - this is why Retina-ready apps look sharper rather than really, really tiny. I’ve run into this problem with several Steam games, actually. ![]()
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